Unit 76 - Flash For Computer Games
Monday, 12 November 2012
Task 3 - 2D Game Characters
2D CHARACTER RESEARCH
PACMAN: Pac-Man , is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Upon its release, the game and, subsequently, Pac-Man derivatives became a social phenomenon that sold a bevy of merchandise and also inspired, among other things, an animated television series and a top-ten hit single.
SUPER MARIO: Super Mario Bros. 2, later released in Japan as Super Mario USA is a platform game developed and published by Nintendo for the Nintendo Entertainment System as a sequel to the 1985 game Super Mario Bros. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007.
Zelda
Zelda a high fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is developed and published by Nintendo, with some portable installments outsourced to Flagship/Capcom, Vanpool, and Grezzo. the game features many mixtures of action, puzzles, adventure/battle gameplay, exploration, and questing. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. Later games in the series also comprise stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements. Although the games can be beaten with a minimal amount of exploration and side quests, the player is frequently rewarded for solving puzzles or exploring hidden areas with helpful items or increased abilities.
Super Meat Boy is an independent video game created by Edmund Mcmillen and Tommy Refenes and developed by Team Meat. It is the successor to McMillen and Jonathan McEntee's October 2008 Flash game Meat Boy. Super Meat Boy was released on the Xbox 360 through Xbox Live Arcade in October 2010, on Windows PCs in November 2010, on Mac OS X a year later in November 2011, and on Linux in December 2011 as a part of the Humble Indie Bundle #4 and in May 2012 as a part of the Humble Indie Bundle V. Players control Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus.
Ray-man
Rayman (Video Game) is a 2D platformer and the first game in the Rayman series created by Michel Ancel. It was originally released in September 1995 for the Atari Jaguar and the MS-DOS. Two months later it was released for the Sony PlayStation and Sega Saturn. The evil Mr. Dark steals the Great Protoon and defeats Betilla the Fairy. The Electoons are scattered around the world and Rayman must find them and defeat Mr. Dark. The Magician helps out Rayman during the journey by offering special minigames. Tings are collected for extra lives and new powers are earned, such as using Fists and The Helicopter.
Terraria
Terraria is an action-adventure/RPG indie game released by independent game studio Re-Logic available via the Steam Store. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2-D world. Terraria is noted for its similarity to Minecraft and classic exploration-adventure titles such as Metroid. Basic gameplay features day & night cycles, nocturnal & subterranean attackers, world-building elements, and character advancement. The game has a tile-based graphical style reminiscent of the 16-bit sprites found on the SNES.At character creation; each player has a copper axe, a copper pickaxe, and a copper short sword. They start out with 100 health’s. When the character first spawns in a new world, an NPC, the Guide, appears nearby to explain the basics of gameplay.
Worms
Worms is a series of artillery strategy computer games developed by British company Team17. Players control a small platoon of earthworms across a deformable landscape, battling other computer- or player-controlled teams. The games feature bright and humorous cartoon-style animation and a varied arsenal of bizarre weapons. The weapons available in the game range from a standard timed grenade and homing missiles to exploding sheep and the highly destructive Banana Bomb, Worms die when one of the following situations occur:- When a worm enters water (either by falling off the island, through a hole in the bottom of it, or by the waterline being raised above the worm)
- When a worm is thrown off either side of the arena
- When a worm's health is reduced to zero
Task 2 - Schedule
| Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday | |||||||||||||||
| AM | PM | EVE | AM | PM | EVE | AM | PM | EVE | AM | PM | EVE | AM | PM | EVE | AM | PM | EVE | AM | PM | EVE | |
| W/B 12/11/2012 | |||||||||||||||||||||
| W/B 19/11/2012 | |||||||||||||||||||||
| W/B 26/11/2012 | |||||||||||||||||||||
| W/B 3/12/2012 | |||||||||||||||||||||
| W/B 10/12/2012 | |||||||||||||||||||||
| HA Timetabled Sessions | |||||||||||||||||||||
| Other Timetabled Session | |||||||||||||||||||||
| deadline | |||||||||||||||||||||
| avaliable | |||||||||||||||||||||
| unavaliable | |||||||||||||||||||||
Task 1 - Project Charter
PROJECT CHARTER
Using the skills i have aqaried in adobe flash and illistrator, i have three and a half week to prepare and produce an inovative, fresh original and idiosyncratic 2D vector character for a live external client, Lazy Eye Media. The clients want to be abble to use the charater in a range of new media applications. it is clear that the character will need to have potential to be applied to merchandised spin-offs. i need to fully research characters that are currently on the market which will help me generate a wide range of ideas, once i have decided on my concept, i will create assets and how they will be presented within my pitch presentation. i will be updateing my schedule and production log on a regular basis mainly during my study periods and by doing this i will be setting myself new targets each time.the feedback recieved from the client and my production log will allow me to help me improve for my next assigment
Using the skills i have aqaried in adobe flash and illistrator, i have three and a half week to prepare and produce an inovative, fresh original and idiosyncratic 2D vector character for a live external client, Lazy Eye Media. The clients want to be abble to use the charater in a range of new media applications. it is clear that the character will need to have potential to be applied to merchandised spin-offs. i need to fully research characters that are currently on the market which will help me generate a wide range of ideas, once i have decided on my concept, i will create assets and how they will be presented within my pitch presentation. i will be updateing my schedule and production log on a regular basis mainly during my study periods and by doing this i will be setting myself new targets each time.the feedback recieved from the client and my production log will allow me to help me improve for my next assigment
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